local sButton = Var "Button";

local Spr = {
	Up = "Down",
	Down = "Down",
	Left = "Left",
	Right = "Left",
};

local Rotation = {
	Up = 90,
	Down = -90,
	Left = 90,
	Right = -90,
}; 

local t = Def.ActorFrame {
	LoadActor("_Tap Note "..Spr[sButton])..{
	BaseRotationZ = Rotation[sButton];
	};
};

return t;
