local t = Def.ActorFrame {
	LoadActor("_Tap Explosion")..{
		W1Command=cmd(diffuse,1,1,0,1;zoom,1;linear,0.1;zoom,3;diffusealpha,0);
		W2Command=cmd(diffuse,1,1,1,1;zoom,1;linear,0.1;zoom,2;diffusealpha,0);
		W3Command=cmd(diffuse,1,1,1,1;zoom,1;linear,0.1;zoom,2;diffusealpha,0);
		W4Command=cmd(diffusealpha,0);
		W5Command=cmd(diffusealpha,0);
	};
};

return t;

